Giovanni Mascellani (@giomasce) commented about include/vkd3d_shader.h:
- \param section_count The number of DXBC sections to serialise.
- \param sections An array of vkd3d_shader_dxbc_section_desc structures
- to serialise.
- \param dxbc A pointer to a vkd3d_shader_code structure in which the
- serialised blob will be stored.
- \n
- The output blob is allocated by vkd3d-shader and should be freed with
- vkd3d_shader_free_shader_code() when no longer needed.
- \param messages Optional output location for error or informational messages
- produced by the serialiser.
- \n
- This parameter behaves identically to the \a messages parameter of
- vkd3d_shader_compile().
Same as the previous patch.