Also, could you please add a test like this one: ```c [pixel shader] float3x4 m;
float4 main() : sv_target { return determinant(m); }
[test] uniform 0 float4 1.0 2.0 3.0 0.0 uniform 4 float4 5.0 -6.0 7.0 0.0 uniform 8 float4 9.0 10.0 11.0 0.0 uniform 12 float4 0.0 0.0 0.0 0.0 draw quad probe all rgba (192.0, 192.0, 192.0, 192.0) ```
I.e., I want to check what happens for a non-square matrix whose smallest dimension is not 1.