Giovanni Mascellani (@giomasce) commented about tests/hlsl/unbounded-array-5.1.shader_test:
+[require] +shader model >= 5.1 +shader model < 6.0 +options: unbounded-descriptor-arrays
+[pixel shader todo] +Texture2D t[]; +SamplerState s[][2]; +uniform uint u, v;
+float4 main() : sv_target +{
- return t[u].Sample(s[1][v], 0);
+}
We've already discussed this in the past and I don't you don't necessarily agree, but allow me to at least ask for actually running this code, just to have an idea we're generating code at least vaguely related to the intended semantics.