On Tue Jun 6 16:42:42 2023 +0000, Zebediah Figura wrote:
I'm tentatively willing to call that a minor enough difference to justify not splitting that up. At least it seems to me more minor than the difference between discard_nz and texkill, or D3DCOLORtoUBYTE4...
I agree with @zfigura. And if, for some reason, we want to be consistent on this choice, I'd rather duplicate the arithmetic operators the require it rather than conflate the discard operators.