From: Giovanni Mascellani gmascellani@codeweavers.com
I suppose the copy was done to avoid returning an oversized buffer, but I'd expect that the returned buffer won't be kept around for long, and the copy operation can be expensive. The caller can still decide to trim the buffer themselves, if so they wish. --- libs/vkd3d-shader/d3d_asm.c | 14 +------------- libs/vkd3d-shader/vkd3d_shader_main.c | 10 ++++++++++ libs/vkd3d-shader/vkd3d_shader_private.h | 1 + 3 files changed, 12 insertions(+), 13 deletions(-)
diff --git a/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d-shader/d3d_asm.c index 0589bc421..02a8888e6 100644 --- a/libs/vkd3d-shader/d3d_asm.c +++ b/libs/vkd3d-shader/d3d_asm.c @@ -1964,7 +1964,6 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vkd3d_shader_instructio struct vkd3d_string_buffer *buffer; unsigned int indent, i, j; const char *indent_str; - void *code;
static const struct vkd3d_d3d_asm_colours no_colours = { @@ -2063,18 +2062,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vkd3d_shader_instructio } }
- if ((code = vkd3d_malloc(buffer->content_size))) - { - memcpy(code, buffer->buffer, buffer->content_size); - out->size = buffer->content_size; - out->code = code; - } - else - { - result = VKD3D_ERROR_OUT_OF_MEMORY; - } - - vkd3d_string_buffer_cleanup(buffer); + vkd3d_shader_code_from_string_buffer(out, buffer);
return result; } diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index f12b11adb..6822f87d7 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -226,6 +226,16 @@ void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *cache, struct cache->buffers[cache->count++] = buffer; }
+void vkd3d_shader_code_from_string_buffer(struct vkd3d_shader_code *code, struct vkd3d_string_buffer *buffer) +{ + code->code = buffer->buffer; + code->size = buffer->content_size; + + buffer->buffer = NULL; + buffer->buffer_size = 0; + buffer->content_size = 0; +} + void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context, enum vkd3d_shader_log_level log_level) { diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 199a47a76..5ac744c35 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -1346,6 +1346,7 @@ void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *list, struct vkd3d_string_buffer_trace_(buffer, __FUNCTION__) void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function); int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args); +void vkd3d_shader_code_from_string_buffer(struct vkd3d_shader_code *code, struct vkd3d_string_buffer *buffer);
struct vkd3d_bytecode_buffer {