Nikolay Sivov (@nsivov) commented about dlls/d2d1/tests/d2d1.c:
}
static ID2D1RenderTarget *create_render_target_desc(IDXGISurface *surface,
const D2D1_RENDER_TARGET_PROPERTIES *desc, BOOL d3d11)
const D2D1_RENDER_TARGET_PROPERTIES *desc, BOOL d3d11, BOOL multithreaded)
{
- D2D1_FACTORY_TYPE factory_type = multithreaded ? D2D1_FACTORY_TYPE_MULTI_THREADED : D2D1_FACTORY_TYPE_SINGLE_THREADED;
We might as well pass D2D1_FACTORY_TYPE argument to begin with.