On Mon Jun 19 16:46:53 2023 +0000, Zebediah Figura wrote:
Probably a better approach is to introduce a new GL extension that will allow us to control where memory is mapped. There is such an extension in the works for Vulkan, but as far as I'm aware nobody has started one for GL yet. We could make this a FIXME anyway, though I don't know if there's a point.
I just wanted to make sure that it wasn't a copy-paste mistake. Thanks for the explanation.