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With no compiler support, there's no easy way to verify shader runner support for d3d11 UAV counters works, so I've left it out for now.
-- v4: vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter. tests/hlsl: Add UAV counter tests.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/714
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