On Fri Sep 1 15:18:28 2023 +0000, Giovanni Mascellani wrote:
Though it turns out that it's just better to avoid it: on WARP I get this:
shader_runner:648: Section [test], line 70: Test failed: Got {0.00000000e+000, 1.00000000e+003, 1.11848115e+009, -1.00000000e+003}, expected {0.00000000e+000, 1.00000000e+003, 1.#INF0000e+000, -1.00000000e+003} at (0, 0).
Yeah, pi/2 is the asymptote point right? So I think I'm going to leave a comment explaining it and just go back to not checking there.