On Wed Jan 31 12:15:25 2024 +0000, Giovanni Mascellani wrote:
Why, here and below, we don't reuse the corresponding D3D enumerations?
It's a choice that predates these changes. We don't want vkd3d-shader to depend on anything about the win32 environment. This isn't the first time we've done this sort of thing either :-/
I'd certainly like to find a better way, though. Duplicating and documenting all these types is not fun.