+ refcount = ID3D10Blob_Release(bytecode); + ok(!refcount, "ID3D10Block has %u references left.\n", (unsigned int)refcount);
ID3D10Blob, not ID3D10Block. :)
I don't think we're too worried about the blob refcounts though, so I wouldn't mind just dropping these refcount checks here like in the other patches either. In any case, thanks for taking care of this.