On Thu Aug 31 17:51:27 2023 +0000, Zebediah Figura wrote:
I guess, but we do test linear filtering in vkd3d, so it's not like this thoroughly avoids the issue. Just how inaccurate is QXL?
256K ULPs, which is crazy to me. See https://gitlab.winehq.org/wine/wine/-/merge_requests/3172#note_43940
Assuming there isn't some other explanation for the huge discrepancy, I think we should simply consider QXL not a suitable test platform. In this particular case, though, testing filtered sampling is not the point, while testing shader translation is, and the updated test does a better job of that as well IMO.