On Thu Jul 11 15:36:50 2024 +0000, Tatsuyuki Ishi wrote:
Feel free to write a patch if you want to, but it really just has nothing to do with the precision problem and is out of scope of this MR.
@ishitatsuyuki From your description, this problem is more complex than the NtQuerySystemTime problem. No one will accept this MR in this form. Therefore, I advise you to provide test code and open a bug report so that someone more experienced can solve this problem. I don't know how frame limiting works in Windows, so it would be nice to see more code examples from open source game engines.