Giovanni Mascellani (@giomasce) commented about libs/vkd3d/command.c:
hr = d3d12_command_queue_record_as_blocked(queue);
- vkd3d_mutex_unlock(&queue->op_mutex);
- return hr;
Completely minor, but then you can ditch `hr` and directly return from `d3d12_command_queue_record_as_blocked()`.