Stefan Dösinger (@stefan) commented about dlls/d3d8/device.c:
hr = wined3d_device_validate_device(device->wined3d_device, pass_count); wined3d_mutex_unlock();
- /* In d3d8, texture filters are not validated, so errors concerning
* unsupported ones are ignored here. */
- if (hr == WINED3DERR_UNSUPPORTEDTEXTUREFILTER) {
*pass_count = 1;
return D3D_OK;
- }
Two small requests here: Please follow the code style of the rest of the file (put the { on its own line), and print a WARN message, e.g. WARN("Ignoring invalid texture filter settings.\n");