From: Max Figura maxfigura5061@gmail.com
--- dlls/wined3d/adapter_vk.c | 1 - dlls/wined3d/device.c | 3 +++ dlls/wined3d/directx.c | 1 - dlls/wined3d/state.c | 3 +-- 4 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index f7109ba965c..bcf86cdb941 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -98,7 +98,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] = {STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}}, {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_RENDER(WINED3D_RS_DITHERENABLE), state_nop}}, - {STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}}, {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}}, {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}}, {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Z), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}}, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index ca81213d8b7..4cb176bad31 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4225,6 +4225,9 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, case WINED3D_RS_MINTESSELLATIONLEVEL: break;
+ case WINED3D_RS_MAXTESSELLATIONLEVEL: + break; + default: wined3d_device_set_render_state(device, idx, state->rs[idx]); break; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 09703bc3a7d..16e3694d3c4 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2811,7 +2811,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] = {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}}, - {STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Z), {STATE_VDECL}}, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 39b5640eafa..decc8ddfdf2 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4589,7 +4589,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] = { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_DITHERENABLE), { STATE_RENDER(WINED3D_RS_DITHERENABLE), state_ditherenable }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Z), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE }, @@ -5363,7 +5362,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) {149, 150}, {153, 153}, {162, 165}, - {167, 178}, + {167, 179}, {185, 193}, {195, 209}, { 0, 0},