Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/texture.c:
height = (height == D3DX_DEFAULT) ? make_pow2(image_info.Height) : image_info.Height; if (!depth || depth == D3DX_DEFAULT_NONPOW2 || depth == D3DX_FROM_FILE || depth == D3DX_DEFAULT) depth = (depth == D3DX_DEFAULT) ? make_pow2(image_info.Depth) : image_info.Depth;
- if (filter == D3DX_DEFAULT)
filter = D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER;
This hunk should be `Fixes: c9e6f6f84f661bdd190f4475296a7ce1d3885516`.