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Zebediah Figura (@zfigura) commented about libs/vkd3d/resource.c:
return S_OK; } +STATIC_ASSERT(!(offsetof(struct d3d12_descriptor_heap, descriptors) & (sizeof(void *) - 1)));
return S_OK;
}
+STATIC_ASSERT(!(offsetof(struct d3d12_descriptor_heap, descriptors) & (sizeof(void *) - 1)));
I think we have DECLSPEC_ALIGN we could use?
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