From: Jacek Caban jacek@codeweavers.com
--- dlls/mmdevapi/tests/spatialaudio.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/mmdevapi/tests/spatialaudio.c b/dlls/mmdevapi/tests/spatialaudio.c index 4d8073d49ce..2a7fd041060 100644 --- a/dlls/mmdevapi/tests/spatialaudio.c +++ b/dlls/mmdevapi/tests/spatialaudio.c @@ -348,8 +348,8 @@ static void test_audio_object_buffers(void) hr = ISpatialAudioObject_GetBuffer(sao[i], &buffer, &buffer_length); ok(hr == S_OK, "Expected to be able to get buffers for audio object: 0x%08lx\n", hr); ok(buffer != NULL, "Expected to get a non-NULL buffer\n"); - ok(buffer_length == frame_count * format.wBitsPerSample / 8, "Expected buffer length to be sample_size * frame_count = %hu but got %u\n", - frame_count * format.wBitsPerSample / 8, buffer_length); + ok(buffer_length == frame_count * format.wBitsPerSample / 8, "Expected buffer length to be sample_size * frame_count = %u but got %u\n", + frame_count * format.wBitsPerSample / 8, buffer_length); ok(is_buffer_zeroed(buffer, buffer_length), "Expected audio object's buffer to be zeroed\n"); }
@@ -382,7 +382,7 @@ static void test_audio_object_buffers(void) ok(hr == S_OK, "Expected to be able to get buffers for audio object: 0x%08lx, i %d\n", hr, i); ok(buffer != NULL, "Expected to get a non-NULL buffer\n"); ok(buffer_length == frame_count * format.wBitsPerSample / 8, - "Expected buffer length to be sample_size * frame_count = %hu but got %u\n", + "Expected buffer length to be sample_size * frame_count = %u but got %u\n", frame_count * format.wBitsPerSample / 8, buffer_length);
/* Enable to hear the test sound. */ @@ -418,7 +418,7 @@ static void test_audio_object_buffers(void) hr = ISpatialAudioObject_GetBuffer(sao[i], &buffer, &buffer_length); ok(hr == S_OK, "Expected to be able to get buffers for audio object: 0x%08lx\n", hr); ok(buffer != NULL, "Expected to get a non-NULL buffer\n"); - ok(buffer_length == frame_count * format.wBitsPerSample / 8, "Expected buffer length to be sample_size * frame_count = %hu but got %u\n", + ok(buffer_length == frame_count * format.wBitsPerSample / 8, "Expected buffer length to be sample_size * frame_count = %u but got %u\n", frame_count * format.wBitsPerSample / 8, buffer_length); ok(is_buffer_zeroed(buffer, buffer_length), "Expected audio object's buffer to be zeroed\n"); }