There are a couple of reports concerning (huge) slow downs when using minidump on x86_64. Some even happen during game play with > 25s of slugginess. See also https://bugs.winehq.org/show_bug.cgi?id=55798
This is the first part for addressing this issue: - update minidumpapiset.h to latest defines, - add a bunch of tests for minidump generation / reloading.