From: Giovanni Mascellani gmascellani@codeweavers.com
The new vkd3d API allows submitting presentation as soon as the internal vkd3d work is flushed to Vulkan. Now we're also waiting for it to be executed, which is useless. --- dlls/dxgi/swapchain.c | 2 +- dlls/wined3d/wined3d.spec | 1 + 2 files changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/dxgi/swapchain.c b/dlls/dxgi/swapchain.c index 4797fcecd8d..b1ce578e8be 100644 --- a/dlls/dxgi/swapchain.c +++ b/dlls/dxgi/swapchain.c @@ -2363,7 +2363,7 @@ static HRESULT d3d12_swapchain_present(struct d3d12_swapchain *swapchain, } }
- if (FAILED(hr = ID3D12CommandQueue_Signal(swapchain->command_queue, + if (FAILED(hr = vkd3d_signal_fence_on_cpu(swapchain->command_queue, swapchain->present_fence, swapchain->frame_number))) { ERR("Failed to signal present fence, hf %#lx.\n", hr); diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 151bcaf9751..eb352d144db 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -360,6 +360,7 @@ @ cdecl vkd3d_resource_incref(ptr) @ cdecl vkd3d_serialize_root_signature(ptr long ptr ptr) @ cdecl vkd3d_serialize_versioned_root_signature(ptr ptr ptr) +@ cdecl vkd3d_signal_fence_on_cpu(ptr ptr long)
@ cdecl vkd3d_shader_compile(ptr ptr ptr) @ cdecl vkd3d_shader_convert_root_signature(ptr long ptr)