On 9/26/22 16:24, Brendan Shanks wrote:
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 6a27c15b0ba..8590bd4800a 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1069,6 +1069,8 @@ static DWORD CALLBACK notification_thread_func(void *stop_event) struct wined3d_video_memory_info info; HRESULT hr;
- SetThreadDescription(GetCurrentThread(), L"wined3d_budget_change_notification");
while (TRUE) { wined3d_mutex_lock();
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 9f2d41b757a..80e630fd41e 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -2194,6 +2194,8 @@ static DWORD WINAPI wined3d_set_window_state(void *ctx) struct wined3d_window_state *s = ctx; bool filter;
SetThreadDescription(GetCurrentThread(), L"wined3d_set_window_state");
filter = wined3d_filter_messages(s->window, TRUE); if (s->set_style)
These are going to get cut off on Linux, which rather unfortunately has a hard limit of 15 characters. Should we try to make these shorter?
I didn't notice earlier, but the same applies to fa8e36fafa and 3f0166fa89.