On Thu May 18 16:09:48 2023 +0000, Giovanni Mascellani wrote:
That's all good for me, but as usual I would like to have some tests. It doesn't seem it should be hard to add support for comparison samplers to the shader runner, or I am missing something?
Comparison samplers by themselves aren't hard, but it does mean we need to add stuff for depth write and also support rebinding a DSV as an SRV. (Or blitting?) Both things that'd be nice to have eventually; I'd like everything to have at least some manner of test even if it's not in the shader runner...