Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/volume.c:
IDirect3DVolume9_UnlockBox(dst_volume);
- }
- hr = IDirect3DVolume9_LockBox(dst_volume, &locked_box, &dst_box_aligned, 0);
- if (FAILED(hr))
return hr;
- return D3D_OK;
- dst_pixels.data = locked_box.pBits;
- dst_pixels.row_pitch = locked_box.RowPitch;
- dst_pixels.slice_pitch = locked_box.SlicePitch;
- dst_pixels.palette = dst_palette;
- dst_pixels.width = dst_box_aligned.Right - dst_box_aligned.Left;
- dst_pixels.height = dst_box_aligned.Bottom - dst_box_aligned.Top;
- dst_pixels.depth = dst_box_aligned.Back - dst_box_aligned.Front;
- SetRect(&dst_pixels.unaligned_rect, dst_box->Left, dst_box->Top, dst_box->Right, dst_box->Bottom);
- OffsetRect(&dst_pixels.unaligned_rect, -dst_rect_aligned.left, -dst_rect_aligned.top);
Same as for `D3DXLoadSurfaceFromMemory()`, can we use `d3dx_pixels_init()` here?