Matteo Bruni (@Mystral) commented about dlls/d3d10_1/tests/d3d10_1.c:
- ID3D10BlendState_GetDesc(bs, &desc);
- ok(desc.SrcBlend == D3D10_BLEND_ZERO, "Unexpected value %d.\n", desc.SrcBlend);
- ok(desc.DestBlend == D3D10_BLEND_ZERO, "Unexpected value %d.\n", desc.DestBlend);
- ok(desc.BlendOp == D3D10_BLEND_OP_ADD, "Unexpected value %d.\n", desc.BlendOp);
- ok(desc.SrcBlendAlpha == D3D10_BLEND_ONE, "Unexpected value %d.\n", desc.SrcBlendAlpha);
- ok(desc.DestBlendAlpha == D3D10_BLEND_ZERO, "Unexpected value %d.\n", desc.DestBlendAlpha);
- ok(desc.BlendOpAlpha == D3D10_BLEND_OP_ADD, "Unexpected value %d.\n", desc.BlendOpAlpha);
- ok(desc.RenderTargetWriteMask[0] == D3D10_COLOR_WRITE_ENABLE_ALL, "Unexpected value %d.\n", desc.RenderTargetWriteMask[0]);
- ok(desc.RenderTargetWriteMask[1] == D3D10_COLOR_WRITE_ENABLE_ALL, "Unexpected value %d.\n", desc.RenderTargetWriteMask[1]);
- ok(desc.RenderTargetWriteMask[2] == D3D10_COLOR_WRITE_ENABLE_ALL, "Unexpected value %d.\n", desc.RenderTargetWriteMask[2]);
- ok(desc.RenderTargetWriteMask[3] == D3D10_COLOR_WRITE_ENABLE_ALL, "Unexpected value %d.\n", desc.RenderTargetWriteMask[3]);
- ok(desc.RenderTargetWriteMask[4] == D3D10_COLOR_WRITE_ENABLE_ALL, "Unexpected value %d.\n", desc.RenderTargetWriteMask[4]);
- ok(desc.RenderTargetWriteMask[5] == D3D10_COLOR_WRITE_ENABLE_ALL, "Unexpected value %d.\n", desc.RenderTargetWriteMask[5]);
- ok(desc.RenderTargetWriteMask[6] == D3D10_COLOR_WRITE_ENABLE_ALL, "Unexpected value %d.\n", desc.RenderTargetWriteMask[6]);
- ok(desc.RenderTargetWriteMask[7] == D3D10_COLOR_WRITE_ENABLE_ALL, "Unexpected value %d.\n", desc.RenderTargetWriteMask[7]);
This could be a loop, ideally with a mention of the loop index in the ok() message.