Giovanni Mascellani (@giomasce) commented about tests/hlsl/inverse-trig.shader_test:
+probe all rgba (0.0, 0.0, 0.0, 0.0) 256
+uniform 0 float4 0.5 0.0 0.0 0.0 +todo draw quad +probe all rgba (0.4636476, 0.0, 0.0, 0.0) 256
+uniform 0 float4 1.0 0.0 0.0 0.0 +todo draw quad +probe all rgba (0.785409629, 0.0, 0.0, 0.0) 512
+[pixel shader todo] +uniform float4 a;
+float4 main() : sv_target +{
- // The argument order is (y,x), and test case inputs are (y,x) also.
I don't find this comment particularly helpful, but it's not hurting either.