Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/ir.c:
goto fail; }
- if (!ssas_to_temps_alloc_init(&alloc, program->ssa_count, program->temp_count))
goto fail;
- for (i = 0, phi_count = 0, incoming_count = 0; i < program->instructions.count; ++i) { struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
unsigned int j;
unsigned int j, temp_idx;
/* Only phi src/dst SSA values need be converted here. Structurisation may
* introduce new cases of undominated SSA use, which will be handled later. */
That makes sense, but then we should also rename the pass, otherwise its name becomes misleading. Something like `vsir_program_materialize_phi_ssas_to_temps()`.