On Thu Oct 9 13:40:35 2025 +0000, Rémi Bernon wrote:
Yeah this is weird, seems to also be using a format with an alpha channel, but things work fine here...
I found and fixed some issue(s), we were not passing the pixel format to the client window creation function and the client window didn't respect the visual depth either.
AFAICT it should be working fine now (tested on NVIDIA 580 drivers on XWayland).