On Fri May 30 21:54:51 2025 +0000, Charlotte Pabst wrote:
Reading less than 256KiB is okay as long as the read is aligned, and windows also does that - but we don't, at least not in winegstreamer, we've already been caching 512KiB chunks. So for winegstreamer this essentially just lowers the chunk size to 256KiB. I agree it's a problem on the game's side, but it works on windows and not on wine, so what are we supposed to do?
We should make it work of course. I see, so it's not a question of reading 256k blocks every time, but to never exceed this chunk limit?