From: Conor McCarthy cmccarthy@codeweavers.com
--- include/vkd3d_shader.h | 3 +++ libs/vkd3d-shader/vkd3d_shader_main.c | 26 ++++++++++++++++++++------ 2 files changed, 23 insertions(+), 6 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index cfe54dbff..ece22f2ae 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -1341,6 +1341,9 @@ enum vkd3d_shader_descriptor_info_flag VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS = 0x00000008, /** The descriptor is a raw (byte-addressed) buffer. \since 1.9 */ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER = 0x00000010, + /** The descriptor is a UAV resource, which is globally coherent. + * \since 1.9 */ + VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_GLOBALLY_COHERENT = 0x00000020,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG), }; diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 38f909667..46a414a4a 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -819,25 +819,39 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type, - unsigned int sample_count, unsigned int structure_stride, bool raw) + unsigned int sample_count, unsigned int structure_stride, bool raw, unsigned int flags) { struct vkd3d_shader_descriptor_info1 *d; enum vkd3d_shader_descriptor_type type; + unsigned int info_flags;
if (!context->scan_descriptor_info) return;
+ info_flags = raw ? VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER : 0; + if (resource->reg.reg.type == VKD3DSPR_UAV) + { + if (flags & VKD3DSUF_GLOBALLY_COHERENT) + info_flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_GLOBALLY_COHERENT; + /* We don't distinguish between APPEND and COUNTER UAVs. */ + flags &= ~(VKD3DSUF_ORDER_PRESERVING_COUNTER | VKD3DSUF_GLOBALLY_COHERENT); + if (flags) + FIXME("Unhandled UAV flags %#x.\n", flags); type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV; + } else + { + if (flags) + FIXME("Unhandled SRV flags %#x.\n", flags); type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV; + } if (!(d = vkd3d_shader_scan_add_descriptor(context, type, &resource->reg.reg, &resource->range, resource_type, resource_data_type))) return; d->sample_count = sample_count; d->structure_stride = structure_stride; - if (raw) - d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER; + d->flags = info_flags; }
static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_scan_context *context, @@ -896,7 +910,7 @@ static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_sca }
vkd3d_shader_scan_resource_declaration(context, &semantic->resource, - semantic->resource_type, resource_data_type, semantic->sample_count, 0, false); + semantic->resource_type, resource_data_type, semantic->sample_count, 0, false, instruction->flags); }
static void vkd3d_shader_scan_error(struct vkd3d_shader_scan_context *context, @@ -930,13 +944,13 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte case VKD3DSIH_DCL_RESOURCE_RAW: case VKD3DSIH_DCL_UAV_RAW: vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.raw_resource.resource, - VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0, 0, true); + VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0, 0, true, instruction->flags); break; case VKD3DSIH_DCL_RESOURCE_STRUCTURED: case VKD3DSIH_DCL_UAV_STRUCTURED: vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.structured_resource.resource, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0, - instruction->declaration.structured_resource.byte_stride, false); + instruction->declaration.structured_resource.byte_stride, false, instruction->flags); break; case VKD3DSIH_IF: cf_info = vkd3d_shader_scan_push_cf_info(context);