On Thu Mar 7 18:33:04 2024 +0000, Nikolay Sivov wrote:
The point is to have effects flags together, that's how effect flags are handled in D3DCompile() arguments.
But it's not like we're grouping any other flags together, and in general vkd3d-shader compile options API design is not really informed by d3dcompiler. I'd assert it should be consistent with the way other API options work.