Nikolay Sivov (@nsivov) commented about dlls/d2d1/bitmap.c:
srv_desc->Texture2DMSArray.ArraySize = 1;
}
- }
- else
- {
if (texture_desc.SampleDesc.Count == 1)
{
srv_desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srv_desc->Texture2D.MostDetailedMip = subresource_idx;
srv_desc->Texture2D.MipLevels = 1;
}
else
{
srv_desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
}
- }
Which one of those are actually used by React Native? I'd rather we keep it as simple as possible. I'm especially unsure about MS case, if it supposed to work at all.