This value may not correspond with the renderer that would get created in `wined3d_adapter_create()` when using `WINED3D_RENDERER_AUTO`. This actually means that returning `WINED3D_RENDERER_OPENGL` from `wined3d_get_renderer()` is also wrong, but this function is only used for testing purposes anyway. A more future-proof way of doing this would be to store the actual renderer that is used somewhere after the adapter was created, and return that from `wined3d_get_renderer()`.