From: Conor McCarthy cmccarthy@codeweavers.com
--- tests/hlsl/float-comparison.shader_test | 29 +++++++++++++++++++++++++ 1 file changed, 29 insertions(+)
diff --git a/tests/hlsl/float-comparison.shader_test b/tests/hlsl/float-comparison.shader_test index ee4b5eb7c..02fae69c6 100644 --- a/tests/hlsl/float-comparison.shader_test +++ b/tests/hlsl/float-comparison.shader_test @@ -65,3 +65,32 @@ shader model >= 6.0 uniform 0 float4 0.0 1.5 1.5 0.0 draw quad probe all rgba (1010101.0, 11110000.0, 1101001.0, 0.0) + + +[pixel shader] +uniform float4 f; + +float4 main() : sv_target +{ + float4 result = float4(isinf(f.x / f.y), isnan(sqrt(f.w)), isinf(sqrt(f.w)), isnan(f.x / f.y)); + return result + float4(isinf(f.x / f.z), isnan(sqrt(f.y)), isinf(f.y / f.z), isnan(sqrt(f.z))) * 10.0; +} + +[test] +uniform 0 float4 1.5 0.0 1.0 -1.0 +todo draw quad +probe all rgba (1.0, 1.0, 0.0, 0.0) + + +[pixel shader] +uniform float4 f; + +float4 main() : sv_target +{ + return float4(isfinite(f.x / f.y), isfinite(sqrt(f.w)), isfinite(f.x / f.z), 0.0); +} + +[test] +uniform 0 float4 1.5 0.0 1.0 -1.0 +todo draw quad +probe all rgba (0.0, 0.0, 1.0, 0.0)