From: Conor McCarthy cmccarthy@codeweavers.com
--- tests/hlsl/uav-atomics.shader_test | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+)
diff --git a/tests/hlsl/uav-atomics.shader_test b/tests/hlsl/uav-atomics.shader_test index e86011fd1..c0f22dce5 100644 --- a/tests/hlsl/uav-atomics.shader_test +++ b/tests/hlsl/uav-atomics.shader_test @@ -116,3 +116,27 @@ probe uav 1 (4) rui (4) probe uav 1 (5) rui (3) probe uav 1 (6) rui (4) probe uav 1 (7) rui (3) + + +[compute shader todo] +RWTexture2D<int> u : register(u2); + +uniform int4 i; + + [numthreads(3, 1, 1)] +void main() +{ + InterlockedMax(u[uint2(0, 0)], i.x); + InterlockedMin(u[uint2(1, 0)], i.y); +} + +[test] +uniform 0 int4 1 -3 0 0 +todo(sm<6) dispatch 1 1 1 +probe uav 2 (0) ri (1) +probe uav 2 (1) ri (-3) + +uniform 0 int4 -3 1 0 0 +todo(sm<6) dispatch 1 1 1 +probe uav 2 (0) ri (1) +probe uav 2 (1) ri (-3)