On Thu Dec 7 20:11:57 2023 +0000, Matteo Bruni wrote:
Ah, right! I'll try to write a test.
Actually this was tested by Stefan a while ago (see https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/d3d9/tests/visual.c?r...) to be hardware dependent, which should mean that applications can't rely on any particular behavior. I respun the patch to make d3d9 use 0 as instance_count like the others.