From: Elizabeth Figura zfigura@codeweavers.com
This is the only user of context->render_offscreen that is not related to draw state.
The use here is synonymous with using wined3d_resource_is_offscreen() on the actual colour target. --- dlls/wined3d/texture.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 9edfc38c01c..a4eee054528 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -5955,7 +5955,7 @@ static void ffp_blitter_clear_rendertargets(struct wined3d_device *device, unsig
if (target) { - render_offscreen = context->render_offscreen; + render_offscreen = wined3d_resource_is_offscreen(&target->resource); wined3d_rendertarget_view_get_drawable_size(rtv, context, &drawable_width, &drawable_height); } else