From: Eric Pouech eric.pouech@gmail.com
--- dlls/wined3d/nvidia_texture_shader.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/nvidia_texture_shader.c b/dlls/wined3d/nvidia_texture_shader.c index c6687d1ece6..b80532fd0c4 100644 --- a/dlls/wined3d/nvidia_texture_shader.c +++ b/dlls/wined3d/nvidia_texture_shader.c @@ -19,7 +19,6 @@ * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ -#define WINE_NO_LONG_TYPES /* temporary */
#include <stdio.h>
@@ -152,7 +151,7 @@ void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d GLenum target = GL_COMBINER0_NV + stage; GLenum output;
- TRACE("stage %d, is_alpha %d, op %s, arg1 %#x, arg2 %#x, arg3 %#x, texture_idx %d\n", + TRACE("stage %d, is_alpha %d, op %s, arg1 %#lx, arg2 %#lx, arg3 %#lx, texture_idx %d\n", stage, is_alpha, debug_d3dtop(op), arg1, arg2, arg3, texture_idx);
/* If a texture stage references an invalid texture unit the stage just @@ -471,7 +470,7 @@ void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d break;
default: - FIXME("Unhandled texture op: stage %d, is_alpha %d, op %s (%#x), arg1 %#x, arg2 %#x, arg3 %#x, texture_idx %d.\n", + FIXME("Unhandled texture op: stage %d, is_alpha %d, op %s (%#x), arg1 %#lx, arg2 %#lx, arg3 %#lx, texture_idx %d.\n", stage, is_alpha, debug_d3dtop(op), op, arg1, arg2, arg3, texture_idx); }