From: Brendan McGrath bmcgrath@codeweavers.com
geometry->fill.bezier_vertices was being freed on the failed path in d2d_geometry_sink_Close and then again when the path geometry was released (in d2d_geometry_cleanup).
By setting it to NULL after freeing it initially, all other calls to free it are a no-op. --- dlls/d2d1/geometry.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c index ffc75d1080a..4cb9c5aff1c 100644 --- a/dlls/d2d1/geometry.c +++ b/dlls/d2d1/geometry.c @@ -3239,6 +3239,7 @@ done: if (FAILED(hr)) { free(geometry->fill.bezier_vertices); + geometry->fill.bezier_vertices = NULL; geometry->fill.bezier_vertex_count = 0; d2d_path_geometry_free_figures(geometry); geometry->u.path.state = D2D_GEOMETRY_STATE_ERROR;