From: Zebediah Figura zfigura@codeweavers.com
It will be used from vkd3d_shader_scan() in following patches. --- libs/vkd3d-shader/vkd3d_shader_main.c | 74 +++++++++++++-------------- 1 file changed, 37 insertions(+), 37 deletions(-)
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 409d759c..e3c592f4 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -526,6 +526,43 @@ void vkd3d_shader_free_messages(char *messages) vkd3d_free(messages); }
+static bool vkd3d_shader_signature_from_shader_signature(struct vkd3d_shader_signature *signature, + const struct shader_signature *src) +{ + unsigned int i; + + signature->element_count = src->element_count; + if (!src->elements) + { + assert(!signature->element_count); + signature->elements = NULL; + return true; + } + + if (!(signature->elements = vkd3d_calloc(signature->element_count, sizeof(*signature->elements)))) + return false; + + for (i = 0; i < signature->element_count; ++i) + { + struct vkd3d_shader_signature_element *d = &signature->elements[i]; + struct signature_element *e = &src->elements[i]; + + d->semantic_name = e->semantic_name; + d->semantic_index = e->semantic_index; + d->stream_index = e->stream_index; + d->sysval_semantic = e->sysval_semantic; + d->component_type = e->component_type; + d->register_index = e->register_index; + if (e->register_count > 1) + FIXME("Arrayed elements are not supported yet.\n"); + d->mask = e->mask; + d->used_mask = e->used_mask; + d->min_precision = e->min_precision; + } + + return true; +} + struct vkd3d_shader_scan_context { struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info; @@ -1401,43 +1438,6 @@ void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signatu desc->version = 0; }
-static bool vkd3d_shader_signature_from_shader_signature(struct vkd3d_shader_signature *signature, - const struct shader_signature *src) -{ - unsigned int i; - - signature->element_count = src->element_count; - if (!src->elements) - { - assert(!signature->element_count); - signature->elements = NULL; - return true; - } - - if (!(signature->elements = vkd3d_calloc(signature->element_count, sizeof(*signature->elements)))) - return false; - - for (i = 0; i < signature->element_count; ++i) - { - struct vkd3d_shader_signature_element *d = &signature->elements[i]; - struct signature_element *e = &src->elements[i]; - - d->semantic_name = e->semantic_name; - d->semantic_index = e->semantic_index; - d->stream_index = e->stream_index; - d->sysval_semantic = e->sysval_semantic; - d->component_type = e->component_type; - d->register_index = e->register_index; - if (e->register_count > 1) - FIXME("Arrayed elements are not supported yet.\n"); - d->mask = e->mask; - d->used_mask = e->used_mask; - d->min_precision = e->min_precision; - } - - return true; -} - void shader_signature_cleanup(struct shader_signature *signature) { vkd3d_free(signature->elements);