From: Anton Baskanov baskanov@gmail.com
--- dlls/dsound/sound3d.c | 3 ++- dlls/dsound/tests/ds3d.c | 1 - 2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/dsound/sound3d.c b/dlls/dsound/sound3d.c index 2a45ca239a6..12b92213314 100644 --- a/dlls/dsound/sound3d.c +++ b/dlls/dsound/sound3d.c @@ -298,7 +298,8 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb) } else if (!(dsb->ds3db_ds3db.vVelocity.x == dsb->device->ds3dl.vVelocity.x && dsb->ds3db_ds3db.vVelocity.y == dsb->device->ds3dl.vVelocity.y && - dsb->ds3db_ds3db.vVelocity.z == dsb->device->ds3dl.vVelocity.z)) + dsb->ds3db_ds3db.vVelocity.z == dsb->device->ds3dl.vVelocity.z) && + !(vDistance.x == 0.0f && vDistance.y == 0.0f && vDistance.z == 0.0f)) { /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect NOTE: if buffer moves TOWARDS the listener, its velocity component is NEGATIVE diff --git a/dlls/dsound/tests/ds3d.c b/dlls/dsound/tests/ds3d.c index a380b44f1d7..5e6ba4d204e 100644 --- a/dlls/dsound/tests/ds3d.c +++ b/dlls/dsound/tests/ds3d.c @@ -1439,7 +1439,6 @@ static void test_doppler(GUID *guid, BOOL play) check_doppler(dsound, listener, play, DS3DMODE_NORMAL, 0, 0, 1, -90, 22050, 29400); check_doppler(dsound, listener, play, DS3DMODE_NORMAL, 0, 0, 1, 90, 22050, 17640);
- /* Wine TODO: The sound is missing. */ check_doppler(dsound, listener, play, DS3DMODE_NORMAL, 0, 0, 0, -90, 22050, 22050);
IDirectSound3DListener_Release(listener);