Giovanni Mascellani (@giomasce) commented about libs/vkd3d/resource.c:
}
- WARN("Ignoring read range %p.\n", read_range);
- if (FAILED(hr = d3d12_heap_map(resource->heap, resource->heap_offset, resource, data)))
WARN("Failed to map resource %p, hr %#x.\n", resource, hr);
- if (data)
- {
*data = d3d12_resource_get_map_ptr(resource); TRACE("Returning pointer %p.\n", *data);
- }
- return hr;
- if (read_range)
d3d12_resource_invalidate(resource, read_range->Begin, read_range->End - read_range->Begin);
MSDN hints that `End` might be (strictly) smaller than `Begin`. Maybe it would be better to prevent an underflow in that case?