Francisco Casas (@fcasas) commented about tests/sampler.shader_test:
draw quad probe all rgba (0.25, 0, 0.25, 0)
+[pixel shader todo] +SamplerState s; +Texture2D t;
+float4 main() : sv_target +{
- return t.SampleLevel(s, float2(0.5, 0.5), 0.0);
+}
+[test todo]
Currently, there doesn't exist a `[test todo]` Section for the shader_runner. This only seems to work (in this incomplete stage) because the shader_runner is handling the section the same as the previous one, `[pixel shader todo]`.
The proper way to write this part is: ``` [test] todo draw quad todo probe all rgba (0.25, 0, 0.25, 0) ```
and remove the `todo`s in the next commit.