Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxil.c:
}
}
+static void sm6_block_emit_phi(const struct sm6_block *block, struct sm6_parser *sm6) +{
- struct vkd3d_shader_instruction *ins;
- unsigned int i, j, incoming_count;
- const struct sm6_phi *src_phi;
- sm6_parser_require_space(sm6, block->phi_count);
That shouldn't be needed.