Matteo Bruni (@Mystral) commented about dlls/d3dcompiler_43/tests/asm.c:
perhaps with a different name? */
#define D3DXERR_INVALIDDATA 0x88760b59
-HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename, +static HRESULT (* WINAPI pD3DAssemble)(const void *data, SIZE_T datasize, const char *filename,
I guess that works but we usually write this as (WINAPI *pD3DAssemble), like in the hlsl_d3d9.c hunk below. No big deal of course, but for consistency's sake we might as well go for the "usual" form here too.