Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/surface.c:
- if (image->format == D3DFMT_P8 || is_rle || bottom_to_top || right_to_left)
return E_NOTIMPL;
- hr = d3dx_calculate_pixels_size(image->format, image->size.width, image->size.height, &row_pitch, &slice_pitch);
- if (FAILED(hr))
return hr;
- /* File is too small. */
- if ((src_header_size + slice_pitch) > src_data_size)
return D3DXERR_INVALIDDATA;
- image->pixels = (uint8_t *)src_data + src_header_size;
- return D3D_OK;
+}
+static HRESULT d3dx_initialize_image_from_tga(const void *src_data, uint32_t src_data_size, struct d3dx_image *image, uint32_t flags)
Nitpick, this line is a bit on the long side (not that I mind particularly but it's kinda noticeable when the others stick to under 100-120 columns).