From: Matteo Bruni mbruni@codeweavers.com
--- dlls/d3dcompiler_43/tests/hlsl_d3d9.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c index 42fb3b97fc2..c72aea3d024 100644 --- a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c +++ b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c @@ -1115,33 +1115,33 @@ static void test_samplers(void) "sampler s;\n" "float4 main() : COLOR\n" "{\n" - " return tex2D(s, float2(0.5, 0.5));\n" + " return tex2D(s, float2(0.75, 0.25));\n" "}",
"SamplerState s;\n" "float4 main() : COLOR\n" "{\n" - " return tex2D(s, float2(0.5, 0.5));\n" + " return tex2D(s, float2(0.75, 0.25));\n" "}",
"sampler2D s;\n" "float4 main() : COLOR\n" "{\n" - " return tex2D(s, float2(0.5, 0.5));\n" + " return tex2D(s, float2(0.75, 0.25));\n" "}",
"sampler s;\n" "Texture2D t;\n" "float4 main() : COLOR\n" "{\n" - " return t.Sample(s, float2(0.5, 0.5));\n" + " return t.Sample(s, float2(0.75, 0.25));\n" "}",
"SamplerState s;\n" "Texture2D t;\n" "float4 main() : COLOR\n" "{\n" - " return t.Sample(s, float2(0.5, 0.5));\n" + " return t.Sample(s, float2(0.75, 0.25));\n" "}", };
@@ -1161,7 +1161,7 @@ static void test_samplers(void)
hr = IDirect3DDevice9_SetTexture(test_context.device, 0, (IDirect3DBaseTexture9 *)texture); ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr); - hr = IDirect3DDevice9_SetSamplerState(test_context.device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); + hr = IDirect3DDevice9_SetSamplerState(test_context.device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i) @@ -1174,7 +1174,7 @@ static void test_samplers(void) draw_quad(test_context.device, ps_code);
v = get_color_vec4(test_context.device, 0, 0); - todo_wine ok(compare_vec4(&v, 0.25f, 0.0f, 0.25f, 0.0f, 128), + todo_wine ok(compare_vec4(&v, 1.0f, 0.0f, 1.0f, 0.0f, 0), "Test %u: Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", i, v.x, v.y, v.z, v.w);
ID3D10Blob_Release(ps_code);