-- v2: win32u: Implement NtGdiDdDDIQueryResourceInfo. win32u: Pass D3DKMT object runtime data to wineserver. win32u: Implement creation of D3DKMT resource objects. win32u: Implement creation of D3DKMT sync objects. server: Allocate global D3DKMT handles for objects. server: Create server-side global D3DKMT objects.