On Thu May 4 16:39:40 2023 +0000, Giovanni Mascellani wrote:
commit 37d66d5c1c9415573853e065df126c3ab4579895 (HEAD, whq-fcasas/master6_part_2) Author: Francisco Casas <fcasas@codeweavers.com> Date: Wed May 3 15:39:58 2023 -0400 vkd3d-shader/hlsl: Introduce hlsl_calloc(). This is just a wrapper of vkd3d_calloc(), that has the advantage of checking for multiplication overclock.Yes, if you overclock your processor too much it starts miscomputing multiplications and then buffers are not allocated of the right size! :-P
where is my mind!?