On Thu May 4 16:39:40 2023 +0000, Giovanni Mascellani wrote:
commit 37d66d5c1c9415573853e065df126c3ab4579895 (HEAD, whq-fcasas/master6_part_2) Author: Francisco Casas <fcasas@codeweavers.com> Date: Wed May 3 15:39:58 2023 -0400 vkd3d-shader/hlsl: Introduce hlsl_calloc(). This is just a wrapper of vkd3d_calloc(), that has the advantage of checking for multiplication overclock.
Yes, if you overclock your processor too much it starts miscomputing multiplications and then buffers are not allocated of the right size! :-P
where is my mind!?