From: Eric Pouech eric.pouech@gmail.com
Introducting clear_render_target_view() in order to wrap type conversion inside and for once.
Signed-off-by: Eric Pouech eric.pouech@gmail.com --- dlls/d3d11/tests/d3d11.c | 67 +++++++++++++++++++++------------------- 1 file changed, 36 insertions(+), 31 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 5e00bc7a336..0d9d6613ffe 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -1810,6 +1810,11 @@ static void release_test_context_(unsigned int line, struct d3d11_test_context * ok_(__FILE__, line)(!ref, "Device has %lu references left.\n", ref); }
+static inline void clear_render_target_view(ID3D11DeviceContext *device, ID3D11RenderTargetView *rtv, const struct vec4 *vec) +{ + ID3D11DeviceContext_ClearRenderTargetView(device, rtv, (const float*)vec); +} + #define draw_quad(context) draw_quad_vs_(__LINE__, context, NULL, 0) #define draw_quad_vs(a, b, c) draw_quad_vs_(__LINE__, a, b, c) static void draw_quad_vs_(unsigned int line, struct d3d11_test_context *context, @@ -20778,7 +20783,7 @@ static void test_face_culling(void) device = test_context.device; context = test_context.immediate_context;
- ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &red.x); + clear_render_target_view(context, test_context.backbuffer_rtv, &red); draw_color_quad(&test_context, &green); check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
@@ -20786,7 +20791,7 @@ static void test_face_culling(void) ccw_vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(ccw_quad), ccw_quad);
test_context.vb = ccw_vb; - ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &red.x); + clear_render_target_view(context, test_context.backbuffer_rtv, &red); draw_color_quad(&test_context, &green); check_texture_color(test_context.backbuffer, 0xff0000ff, 0);
@@ -20811,12 +20816,12 @@ static void test_face_culling(void) ID3D11DeviceContext_RSSetState(context, state);
test_context.vb = cw_vb; - ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &red.x); + clear_render_target_view(context, test_context.backbuffer_rtv, &red); draw_color_quad(&test_context, &green); check_texture_color(test_context.backbuffer, tests[i].expected_cw ? 0xff00ff00 : 0xff0000ff, 0);
test_context.vb = ccw_vb; - ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &red.x); + clear_render_target_view(context, test_context.backbuffer_rtv, &red); draw_color_quad(&test_context, &green); check_texture_color(test_context.backbuffer, tests[i].expected_ccw ? 0xff00ff00 : 0xff0000ff, 0);
@@ -20837,11 +20842,11 @@ static void test_face_culling(void) ID3D11DeviceContext_RSSetState(context, state);
test_context.vb = cw_vb; - ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &red.x); + clear_render_target_view(context, test_context.backbuffer_rtv, &red); draw_color_quad(&test_context, &green); check_texture_color(test_context.backbuffer, 0xff00ff00, 0); test_context.vb = ccw_vb; - ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &red.x); + clear_render_target_view(context, test_context.backbuffer_rtv, &red); draw_color_quad(&test_context, &green); if (!broken_warp) check_texture_color(test_context.backbuffer, 0xffff0000, 0); @@ -20857,14 +20862,14 @@ static void test_face_culling(void) ID3D11DeviceContext_RSSetState(context, state);
test_context.vb = cw_vb; - ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &red.x); + clear_render_target_view(context, test_context.backbuffer_rtv, &red); draw_color_quad(&test_context, &green); if (!broken_warp) check_texture_color(test_context.backbuffer, 0xffff0000 , 0); else win_skip("Broken WARP.\n"); test_context.vb = ccw_vb; - ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &red.x); + clear_render_target_view(context, test_context.backbuffer_rtv, &red); draw_color_quad(&test_context, &green); check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
@@ -20911,22 +20916,22 @@ static void test_line_antialiasing_blending(void) ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ID3D11DeviceContext_OMSetBlendState(context, blend_state, NULL, D3D11_DEFAULT_SAMPLE_MASK);
- ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &red.x); + clear_render_target_view(context, test_context.backbuffer_rtv, &red); draw_color_quad(&test_context, &green); check_texture_color(test_context.backbuffer, 0xe2007fcc, 1);
- ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &green.x); + clear_render_target_view(context, test_context.backbuffer_rtv, &green); draw_color_quad(&test_context, &red); check_texture_color(test_context.backbuffer, 0xe2007fcc, 1);
ID3D11DeviceContext_OMSetBlendState(context, NULL, NULL, D3D11_DEFAULT_SAMPLE_MASK); ID3D11BlendState_Release(blend_state);
- ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &red.x); + clear_render_target_view(context, test_context.backbuffer_rtv, &red); draw_color_quad(&test_context, &green); check_texture_color(test_context.backbuffer, 0x7f00ff00, 1);
- ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &green.x); + clear_render_target_view(context, test_context.backbuffer_rtv, &green); draw_color_quad(&test_context, &red); check_texture_color(test_context.backbuffer, 0xcc0000ff, 1);
@@ -20945,11 +20950,11 @@ static void test_line_antialiasing_blending(void) ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ID3D11DeviceContext_RSSetState(context, rasterizer_state);
- ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &red.x); + clear_render_target_view(context, test_context.backbuffer_rtv, &red); draw_color_quad(&test_context, &green); check_texture_color(test_context.backbuffer, 0x7f00ff00, 1);
- ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &green.x); + clear_render_target_view(context, test_context.backbuffer_rtv, &green); draw_color_quad(&test_context, &red); check_texture_color(test_context.backbuffer, 0xcc0000ff, 1);
@@ -27161,7 +27166,7 @@ static void test_stream_output_resume(void) ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0); ID3D11DeviceContext_GSSetConstantBuffers(context, 0, 1, &cb);
- ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &white.x); + clear_render_target_view(context, test_context.backbuffer_rtv, &white); check_texture_color(test_context.backbuffer, 0xffffffff, 0);
/* Draw into a SO buffer and then immediately destroy it, to make sure that @@ -27884,7 +27889,7 @@ static void test_gather(void) ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
- ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x); + clear_render_target_view(context, rtv, &white); draw_quad(&test_context); get_texture_readback(rt, 0, &rb); for (y = 0; y < texture_desc.Height; ++y) @@ -27905,7 +27910,7 @@ static void test_gather(void) ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
- ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x); + clear_render_target_view(context, rtv, &white); draw_quad(&test_context); get_texture_readback(rt, 0, &rb); for (y = 0; y < texture_desc.Height; ++y) @@ -27933,7 +27938,7 @@ static void test_gather(void) ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
- ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x); + clear_render_target_view(context, rtv, &white); draw_quad(&test_context); get_texture_readback(rt, 0, &rb); for (y = 0; y < texture_desc.Height; ++y) @@ -27954,7 +27959,7 @@ static void test_gather(void) ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
- ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x); + clear_render_target_view(context, rtv, &white); draw_quad(&test_context); get_texture_readback(rt, 0, &rb); for (y = 0; y < texture_desc.Height; ++y) @@ -27973,7 +27978,7 @@ static void test_gather(void) constant.offset_x = 0; constant.offset_y = 0; ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constant, 0, 0); - ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x); + clear_render_target_view(context, rtv, &white); draw_quad(&test_context); get_texture_readback(rt, 0, &rb); for (y = 0; y < texture_desc.Height; ++y) @@ -28172,7 +28177,7 @@ static void test_gather_c(void) ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
- ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x); + clear_render_target_view(context, rtv, &white); draw_quad(&test_context); get_texture_readback(rt, 0, &rb); for (y = 0; y < texture_desc.Height; ++y) @@ -28193,7 +28198,7 @@ static void test_gather_c(void) ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
- ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x); + clear_render_target_view(context, rtv, &white); draw_quad(&test_context); get_texture_readback(rt, 0, &rb); for (y = 0; y < texture_desc.Height; ++y) @@ -30501,7 +30506,7 @@ static void test_generate_mips(void)
ID3D11DeviceContext_GenerateMips(context, srv);
- ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &white.x); + clear_render_target_view(context, test_context.backbuffer_rtv, &white);
srv_desc.Format = tests[j].texture_format == DXGI_FORMAT_R8G8B8A8_UINT ? DXGI_FORMAT_R8G8B8A8_UINT : DXGI_FORMAT_R8G8B8A8_UNORM; @@ -30570,7 +30575,7 @@ static void test_generate_mips(void)
ID3D11DeviceContext_GenerateMips(context, srv);
- ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &white.w); + clear_render_target_view(context, test_context.backbuffer_rtv, &white);
srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; @@ -30602,7 +30607,7 @@ static void test_generate_mips(void)
ID3D11DeviceContext_GenerateMips(context, srv);
- ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &white.w); + clear_render_target_view(context, test_context.backbuffer_rtv, &white);
srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; @@ -33279,7 +33284,7 @@ static void test_deferred_context_rendering(void) hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blue_blend); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
- ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &white.x); + clear_render_target_view(immediate, test_context.backbuffer_rtv, &white);
ID3D11DeviceContext_ClearRenderTargetView(deferred, test_context.backbuffer_rtv, green);
@@ -33296,12 +33301,12 @@ static void test_deferred_context_rendering(void) color = get_texture_color(test_context.backbuffer, 320, 240); ok(color == 0xff00ff00, "Got unexpected colour %#08lx.\n", color);
- ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &white.x); + clear_render_target_view(immediate, test_context.backbuffer_rtv, &white); ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE); color = get_texture_color(test_context.backbuffer, 320, 240); ok(color == 0xff00ff00, "Got unexpected colour %#08lx.\n", color);
- ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &white.x); + clear_render_target_view(immediate, test_context.backbuffer_rtv, &white); ID3D11DeviceContext_ExecuteCommandList(immediate, list2, TRUE); color = get_texture_color(test_context.backbuffer, 320, 240); ok(color == 0xffffffff, "Got unexpected colour %#08lx.\n", color); @@ -33312,7 +33317,7 @@ static void test_deferred_context_rendering(void) hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list2); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
- ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &white.x); + clear_render_target_view(immediate, test_context.backbuffer_rtv, &white); ID3D11DeviceContext_ExecuteCommandList(immediate, list2, TRUE); color = get_texture_color(test_context.backbuffer, 320, 240); ok(color == 0xff00ff00, "Got unexpected colour %#08lx.\n", color); @@ -33327,7 +33332,7 @@ static void test_deferred_context_rendering(void) hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
- ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &white.x); + clear_render_target_view(immediate, test_context.backbuffer_rtv, &white); ID3D11DeviceContext_ClearRenderTargetView(immediate, rtv, green);
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred); @@ -34342,7 +34347,7 @@ static void test_dynamic_map_synchronization(void) hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &test_context.vb); ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
- ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &red.x); + clear_render_target_view(immediate, test_context.backbuffer_rtv, &red);
for (y = 0; y < 200; ++y) {